Learners’ Engagement in Digital-age: Adapting VET Provision to Virtual Environments. Partner: Institute ADN.

At the end of this module:

  • Enhance pedagogical skills. The learners will acquire competences in effective use new technologies in online education. Will acquire knowledge about online teaching tools and their capabilities.
  • The learner will aquire competences in creating engaging digital content  for students. They will be know how to use new technologies in the online teaching proces in practice and engage students.
  • The learners will acquire competences in the use of effective online communication strategies. Will be able to use it in the practice.

Unit 1: New opportunities for learners’ engagement and educational provision

Section 1:Benefits of using technology in online education                                                                 

Section 2:Tools for online education                                                                                                        

Section 3: Selection of the most effective tools                      

Unit  2: Engaging learners through digital technologies

Section 1: Creating engaging courses and monitoring participants progres                                                                              

Section 2: Creating personalized environments for participants                                                                                                               

  Section 3: Examples of educational platforms that achieved high participants engagements 

Unit 3: Communication strategy in digital education

Section 1: Communication strategies to support students engagement  in online learning 

Section 2: Case study – examples of  effective  online  communication strategies

Section 1: Benefits of using technology in online education

 

Section1: Benefits of using technology in online education

Visualization: Visualizations in the form of graphics, video, animation, and virtual reality (VR) can help participants understand difficult concepts and processes.

Motivation: Using gamification elements such as rewards, achievements and competition can increase participants’ motivation to learn.

Immediate feedback: Digital technologies enable immediate feedback on questions posed or tasks performed.

Access to resources: The Internet is a source of a huge amount of educational resources, including free online courses, textbooks, articles and videos.

Easy communication: The Internet and online communication tools facilitate contact between participants and teachers or instructors.

Section 2: Tools for online education

      • E-learning platforms: Moodle, Blackboard and Canvas are popular e-learning platforms that enable teachers to create and deliver online courses, manage students and grades.
      • Educational mobile apps: There are many mobile apps available for smartphones and tablets that help learners develop a variety of skills, from learning foreign languages to maths and programming, such as classyedu.
      • Presentation and multimedia tools: Such as Microsoft PowerPoint, Prezi, Canva, and Adobe Spark allow teachers and students to create compelling presentations, infographics, and multimedia.
      • Math and science software: Tools like Wolfram Alpha and GeoGebra offer advanced computational and graphics capabilities to help  learn math and science.
      • Educational authoring tools: Word processors such as Microsoft Word and Google Docs allow you to create and share educational materials. Media creation tools such as Camtasia and Adobe Captivate.
      • Sharing and collaboration platforms: Google Classroom, Microsoft Teams, and Slack are collaboration and communication platforms that make it easier for teachers and students to work in groups on educational projects.
      • Progress monitoring tools: Data analysis programs such as Tableau and Power BI allow teachers to track student progress and adjust curriculum.-Simulators and educational games: Simulators, such as virtual reality chemical experiments, and educational games, such as Minecraft: Education Edition, allow participants to gain knowledge in an interactive and engaging way.
      • School management platforms: School management systems such as Infinite Campus and PowerSchool help educational institutions manage student data, grades and schedules.                                                                                                   

Section 2: Tools for online education

Section 2: Tools for online education

Section 3: Selection of the most effective tools 

  • Reviews: It is important to read reviews of educational tools. Do other teachers or instructors recommend this tool? What are user opinions? 
  • Testing the tools: Before fully implementing the tool, you should test the tool yourself.
  • Interactivity: If your goals are to increase participant engagement, you should choose educational tools that offer interactive elements, such as quizzes, games, simulations or the possibility of collaboration.
  • Adaptation of the tool to the materials: It is necessary to verify whether the tools we choose are compatible with the educational materials we want to provide. 
  •  Flexible approach: There is no universal tool that will suit every teaching purpose.
  •  Collecting participant feedback: We encourage participants to share their opinions about the tools and collect feedback. 

Section 1: Creating engaging courses and monitoring participants’ progress

  • Registration on the platform: We choose the appropriate e-learning or LMS platform on which we want to create our courses. We register as an instructor/ teacher. 
  • Designing the course structure: We define the course objectives and create a lesson plan. We choose what educational materials, such as texts, videos, presentations, exercises and quizzes, will be needed in each course module.
  • Adding content: We use the tools available on the platform to add content to the course. You can easily upload files, create content in a text editor, and add videos and other media.
  • Interaction creation: We develop interaction creation tools such as quizzes, tests, discussion forum and tasks. This helps participants engage with the materials and practice what they have learned.
  • Customize the appearance of your course: Some platforms allow you to customize the appearance of your course, such as adding a logo and changing colors, to match your branding.
  • Access Settings: We define how participants will gain access to the course, whether through direct invitations, registration or public access. Privacy and security settings can also be adjusted to our needs.
  • Monitoring participant progress: We collect information about course participants, such as their contact details and payment information (if required).
  • Activity monitoring: We use tools to monitor participants’ activity within the course.
  • Communication: We use communication tools available on the platform, such as emails, instant messaging or discussion forums, to maintain contact with participants and provide ongoing information.

Section 2: Creating Personalized Environments  for Participants

  • Individualization: Personalization allows you to adjust the level of difficulty of materials and content to the level of knowledge and skills of each participant. Students can proceed at their own pace, independent of others.
  • Understanding the student: Teachers and instructors can better understand the needs of students by using tools and data. This allows for the provision of more appropriate teaching materials and resources.
  • Choice and control: Personalization gives participants the opportunity to choose learning materials and methods. They can choose the subjects, projects or exercises that interest them most, which increases their motivation.
  • Support and adaptation: Teachers can adapt their teaching approach, offering additional help to those participants who need it. This also includes adapting materials for participants with different learning styles.
  • Varied tasks and projects: Offering a variety of tasks and projects to allow participants to choose those that interest them most and suit their skills. This allows you to develop various skills and interests.
  • Individual progress assessment: We regularly assess each participant’s progress and adapt the materials or approach based on these assessments. This allows for a quick response to any difficulties and needs.
  • Customized technological tools: We use educational technologies that allow personalization of the teaching process, such as e-learning platforms that offer individual participant paths.
  • Context and perspective: We ensure that feedback is provided in appropriate context and with the participant’s perspective in mind.
  • Understanding cultural and linguistic differences: If we are working with participants from different cultures or speaking different languages, be aware of cultural and linguistic differences in providing feedback.
  • Regularity: We provide feedback regularly, not only after completing larger projects or exams.
  • Automated tools: For larger groups or online courses, automated tools can be used to track progress and provide feedback, such as LMS grading systems
  • Individual consultations: We offer the possibility of individual consultations, where participants can discuss feedback and ask questions.
  • Developing self-assessment skills: We help participants develop self-assessment skills to be more independent in assessing their own achievements.

Section 3: Case studies: Examples of educational  platforms that  achieved high participant engagement.

Section 3: Case studies: Examples of educational platforms that achieved high participant engagement. Section 3: Case studies: Examples of educational platforms that achieved high participant engagement.

Section 1: Communication strategies to support student  engagement in online learning

 

Section 1: Communication strategies to support student engagement in online learning

Section 2: Examples of effective online communication strategies

    • #:Internet School: An educational project of the Orange Foundation, which aims to improve the digital competences of children and young people and educate them in the field of online safety. Workshops and webinars are organized, and online educational materials are also available. https://www.internet-school.net/pl-en/
    • #WeReadTogether: An initiative of the Orange Foundation that promotes reading in families. Through its website and application, it encourages parents to read to their children by providing access to interactive content https://www.instagram.com/explore/tags/wereadtogether/?utm_source=ig_embed
    • Kahn Academy Project: Khan Academy offers free online educational materials, providing access to education around the world. This project changed the way people learn and gain knowledge. https://pl.khanacademy.org/

Summing up

Summing up

 

Welcome to your Learners’ Engagement in Digital-age: Adapting VET Provision to Virtual Environments.

Name
What does the term e-learning mean ?

Why is participants engagement important in online education?

What is personalization in the context of online education?

What is adaptative learning?

What does synchronous learning mean?

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